Research organization: Metaverse drives the development of applications for global virtual reality
Date: 2022-01-12
News Type:
As the issue of Metaverse rapidly heated up in 2021, it has further driven the marketto create more applications and related content for virtual reality. Based on estimates by TrendForce, the application content market for virtual reality should have reached US$2.16 billion in 2021 and US$8.31 billion by 2025, with a compound annual growth rate of 40%.
The term "Metaverse" is derived from the famous American novelist, Neal Stephenson, who mentioned it in his sci-fi novel "Snow Crash" (Avalanche) released in 1992, in which the world view describes people turning into virtual avatars and living within online virtual worlds to socialize, trade and engage in other activities. With the increasing maturity of various innovative technologies, the development of such a concept is expected to construe a digital as well as parallel universe through AR, VR, high-performance computing, and the internet. Furthermore, Liu De-yin, Chairman of TSMC, predicts that Metaverse will replace the smartphone we have today in the future.
Based on a survey by TrendForce, the most important application content continues to be in the areas of game entertainment, film and television, and social interaction. The construction of virtual worlds and the development of application content cannot be furnished independently by only a few manufacturers. This explains why greater focus will be placed on user-generated content (UGC), and the threshold of the user’s creation will be lowered to increase their participation, thereby promoting the application content for virtual reality market.
Aside from the provision of platforms and content, the development of Metaverse would also have to rely on hardware and other equipment and environmental infrastructure. As such, wearable devices such as AR/VR are currently the only interface to access Metaverse. To enhance the user’s sense of substitution and interaction in the virtual world, how technical aspects such as Immersive and Low Friction can be solved will become be a key factor in affecting its development. Among them, the combination of high-performance computing chips and various sensors can be adopted to create real-time and realistic virtual interactions. On the other hand, thin, high-quality images, high-brightness mini LEDs or micro LEDs and other new-generation display technologies will have their share of the spotlight in the terminal market to solve the issue of discomfort of long-term use of wearable devices as well as improve the immersion effect. Through the integration of 5G, Wi-Fi 6, and low-orbit satellites, a full-coverage communication environment can be created, further dealing with the signal interference and delays, helping to construe the development basis for Metaverse.
More news
- TPCA Show 2025 Reservation! 2024-11-15
- TPCA Show 2024 will be held as scheduled on 10/25 2024-10-24
- TPCA Show 2024 Pre-registration 2024-10-23
- Rajah&Tann:Doing Business in Thailand &Southeast Asia 2024-10-18
- BYD's Thailand factory has been completed, achieving the production target of its 800th new energy vehicle 2024-07-25
- China to Cancel Tariff Concessions on Over 100 Products Under ECFA 2024-07-10
- MKS-阿托科技 大中華區業務總監 蔡政修博士對於大中華PCB市場的展望問與答 2024-06-06
- Dell Technologies announces AI PC, aims to make it standard by 2025 2024-05-20
- TSMC‘s Major Advancement in Advanced Packaging: Silicon Photonics Packaging to Launch in 2025 2024-05-10
- Kinsus Interconnect Technology contemplates setting up an IC substrate plant in Malaysia 2024-02-15
- Mainland China Rewrites the Global Map for Electric Vehicle 2024-02-01
- The spokesman revealed that the government is accelerating investment promotion in the electronics industry, one of the three industries targeted to upgrade the country. 2024-01-20
- CES Debuts Next Week, Unveiling the First Year of AI PC 2024-01-15
- Apple and Amkor to jointly establish a packaging plant - Serving as a downstream US plant for TSMC 2023-12-10
- Breaking Nvidia's Monopoly? 6 Major Tech Giants Developing In-House AI Chips in Unison 2023-10-20
- IDC: Mobile phones will recover next year 2023-09-10
- "Made in India" mobile phone production has exceeded 2 billion, making it the second-largest mobile phone manufacturing country globally. 2023-08-20
- The Taiwan Carbon Solution Exchange formally established 2023-08-10
- Zero inflation in mainland China in June Clouded by the shadow of deflation 2023-07-17
- Apple’s first MR, Vision Pro -- Mixture of Reality Glasses Debuts 2023-06-12